FANDOM


SUMMER CELEBRATION 2016Edit

CELEBRATION EVENTEdit

Start: 8/3 @ 02:00 PDT
End: 8/17 @ 1:40 PDT

Featuring:

  • A new reward each day you login!
  • New agent uniforms
  • New class based E-Iso-8

DETAILSEdit

DAILY LOGIN REWARDSEdit

8/3 - 50,000 Silver
8/4 - 8 Gold
8/5 - 40 CP
8/6 - 10 Gold
8/7 - Agent Gear (Relentless Rapier)
8/8 - 12 Gold
8/9 - 500,000 Silver
8/10 - 14 Gold
8/11 - 80 CP
8/12 - 16 Gold
8/13 - Agent Gear (Grace Note)
8/14 - 18 Gold
8/15 - 5,000,000 Silver
8/16 - 20 Gold

NEW AGENT UNIFORMSEdit

S.H.I.E.L.D. Mech Armor

  • Extends Recharge, allowing the Agent to suit up with a unique S.H.I.E.L.D. Mech Armor
  • S.H.I.E.L.D. Mech Armor's come equipped with a separate Health Pool and new Actions, replacing gear Actions
  • Agent cannot exit the Mech Armor once it is equipped

Infiltrator
Note: Players who won the PvP Season 21 Vibranium tier reward in May of 2015, can now use their 'Infiltrator's Flight Suit' as specified below

  • Mech Armor Passive:
    • Ghosting
      • Chance for Mech Armor to enter Ghost Mode, making all attacks stealthy and granting a high evasion increase for 2 rounds
    • Counter Measures
      • Chance to Interrupt enemy Counter-attacks and Follow-ups
        • 60% chance
  • Mech Armor Actions
    • Action 1 : Beam Cannon
    • Action 2 : Pop Smoke
      • Targets All Allies
      • Animation : Smoke Effect All Allies
      • 1 Round Cooldown
      • Type: Buff, Tech
      • Special Properties
        • Quick Action
          • Grants an immediate free turn after using
          • Does not trigger follow-up attacks
          • Can only use 1 Quick Action each round
        • Power Drain: 20%
          • Requires at or above Power Level: 20%
          • Consumes 20% of current Power Level
      • All Allies
        • Hidden in Smoke
          • Concealment grants a 50% chance to avoid single-target attacks
        • Retaliation (2 rounds)
          • Counter-attacks when an ally is attacked
    • Action 3 : Full Assault
      • Targets All Enemies
      • Animation : Purple Beams
      • Type: Range, Energy, Tech
      • Special Properties
        • Power Drain: 40%
          • Requires at or above Power Level: 40%
          • Consumes 40% of current Power Level
      • All Enemies
        • Disabled (1 round)
          • The next action executed becomes locked out of two rounds
          • This does not lock out counter-attacks or trigger off of counter-attacks
        • Disadvantage
          • Creates a negative effect according to the class and beneficial buff of the target
        • Blind Sided (2 rounds)
          • Takes additional damage from Counter-Attacks
        • Distraction (1 round)
          • Next single-target attack has a 50% chance to miss
    • Action 4 : Property Damage
      • Targets One Enemy
      • Animation : Concrete Rock
      • Type: Range
      • Special Properties
        • Exploits Protection
          • Deals extra damage against targets that are Protecting
        • Exploits Shields
          • Bypasses and deals extra damage against targets that are protected by Shields
        • Boon Buster
          • Deals increased damage against targets with Strengthened, Fortified, Focused, Agile, Shield, or Regen effects
        • Power Drain : 30%
          • Requires at or above Power Level: 30%
          • Consumes 30% of current Power Level

Scrapper

  • Mech Armor Actions
    • Action 1: Ground Control
      • Animation : Ground Pound
      • Targets One Enemy
      • Type: Ground, Melee
      • Special Property
      • One Enemy
        • Off-Balance (1 round)
          • Removes and prevents Counter-Attack effects
        • Winded (1 round)
          • Removes and prevents Follow-Up attacks
        • Pin Cushion (2 rounds)
          • Taking extra damage from counter and follow-up attacks
        • Pain (3 rounds)
          • Increases damage taken by 15%
          • This effect stacks up to 5 times
        • Fatal Blow
          • Defeats normal enemies with less than 20% health
          • Greatly damages bosses with less than 20% health
    • Action 2: Collateral Damage
      • Animation : Giant Volcanic Rock
      • Targets One Enemy
      • Type: Range
      • Self
        • Power Drain : 20%
          • Requires at or above Power Level: 20%
          • Consumes 20% of current Power Level
      • One Enemy
        • Grounded (2 rounds)
          • Flying characters are no longer immune to Ground attacks
          • Ignores most evasion effects
          • Ground attacks are guaranteed to be critical hits
        • Impaired (1 round)
          • Attacks do 20% less damage and cannot crit
          • Removes and Prevents effects that increase damage dealt
          • Cancelled by Restrain or Subdue
        • Neutralized (1 round)
          • Removes and prevents stat increasing effects
        • Cornered (1 round)
          • Removes and prevents Protect effects
        • Fatal Blow
          • Defeats normal enemies with less than 20% health
          • Greatly damages bosses with less than 20% health
    • Action 3: Speed Up
      • Animation: Chrono Effect
      • Targets Self
      • Type: Buff, Tech
      • Special Properties
        • Quick Action
          • Grants an immediate free turn after using
          • Does not trigger follow-up attacks
          • Can only use 1 Quick Action each round
        • Subtle
          • Does not trigger most status effects
        • Power Drain : 30%
          • Requires at or above Power Level: 30%
          • Consumes 30% of current Power Level
      • All Allies
        • Wind-Up (1 round)
          • Next attack does 25% more damage
        • One for All (1 round)
          • Attacks have a chance to cause allies to join in on single-target attacks
        • All for One (1 round)
          • Allies have a chance to retaliate when an ally is hit by single-target attacks
      • Self
    • Action 4 : Plasma Cannon
      • Animation: Yellow Beam
      • Targets One Enemy
      • Type: Range, Energy, Tech
      • Special Properties
        • Deadly Crits
          • Deals extra damage on critical hits
        • Exploit Opportunity
          • Deal increased damage against targets with Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or Winded
        • Ignore Defense
          • Damage ignores enemy's Defense stat
          • Attacks penetrate Shield statuses
        • Power Drain : 30%
          • Requires at or above Power Level: 30%
          • Consumes 30% of current Power Level
      • One Enemy
        • Fatal Blow
          • Defeats normal enemies with less than 20% health
          • Greatly damages bosses with less than 20% health

Bruiser

  • Mech Armor Passive:
    • Vibranium Shell
      • Replaces Hard Shell
      • Receives less damage from enemy attacks
      • Resistant to Critical hits
      • Unexploitable
    • Die Hard
      • Immune to Fatal Blows and Near Fatal Blows
    • Protector
      • Protects allies from single-target and area attacks
  • Mech Armor Actions
    • Action 1 : Power Swat
    • Action 2 : Punishing Throw
      • Animation : Van
      • Targets All Allies
      • Type: Ranged
      • Special Properties
        • Power Drain : 20%
          • Requires at or above Power Level: 20%
          • Consumes 20% of current Power Level
      • All Enemies
        • Subdue (1 round)
          • Melee attacks do 40% less damage and cannot crit
        • Incapacitation (2 rounds)
          • Chance to lose a turn
          • Counts as Stun for actions that affect those targets
        • Dizzy (3 rounds)
          • Accuracy reduced by 25%
        • Exposed (3 rounds)
          • Defense reduced by 25%
    • Action 3 : Area Blast
      • Animation : Blue Beams
      • Targets All Enemies
      • Type: Ranged, Explosion, Radiation, Tech
      • Special Properties
        • Power Drain : 30%
          • Requires at or above Power Level: 30%
          • Consumes 30% of current Power Level
      • All Enemies
        • Restrain (1 round)
          • Ranged attacks do 40% less damage and cannot crit
        • Melt Armor (2 rounds)
          • All attacks against this target ignore the defense stat
        • Weakened (3 rounds)
          • Attack reduced by 25%
        • Slowed (3 rounds)
          • Evasion reduced by 25%
    • Action 4 : Buff
      • Animation : Shield
      • Targets Self
      • 3 Round Cooldown
      • Type: Buff, Tech
      • Special Properties
        • Quick Action
          • Grants an immediate free turn after using
          • Does not trigger follow-up attacks
          • Can only use 1 Quick Action each round
        • Subtle
          • Does not trigger most status effects
        • Power Drain : 20%
          • Requires at or above Power Level: 20%
          • Consumes 20% of current Power Level
      • All Allies
        • Covered (1 round)
          • Taking 50% damage from all attacks
        • Unyielding (2 rounds)
          • Prevents extra damage from attacks that Exploit status effects
      • Self
        • Shield (1 round)
          • Shield effect absorbs incoming damage

Blaster

Tactician

  • Mech Armor Passive:
  • Mech Armor Actions
    • Action 1 : Surgical Strike
      • Animation : Green Beam
      • Targets One Enemy
      • Range, Energy, Tech
      • Special Properties
        • Power Drain : 20%
          • Requires at or above Power Level: 20%
          • Consumes 20% of current Power Level
      • One Enemy
        • Remove Buffs
          • Removes beneficial status effects from the target
        • Flanked (1 round)
          • Single-target attacks against this target grant a follow-up attack
      • All Allies
        • Perfect Shot (2 rounds)
          • Next ranged attack deals extra damage
    • Action 2 : Fog of War
      • Animation : Green Toxic Smoke on all enemies
      • Targets All Enemies
      • 2 Round Cooldown
      • Type: Bio, Debuff, Tech
      • Special Properties
        • Bio Attack
          • Does not work against mechanical targets
        • Quick Action
          • Grants an immediate free turn after using
          • Does not trigger follow-up attacks
          • Can only use 1 Quick Action each round
        • Power Drain : 10%
          • Requires at or above Power Level: 10%
          • Consumes 10% of current Power Level
      • All Enemies
        • Biofeedback (2 rounds)
          • Bioelectric energy deals damage every turn
          • Counts as poison
        • Intimidated (2 rounds)
          • Reduces Attack, Accuracy, and Evasion
        • Cower (2 rounds)
          • 20% chance for attacks to fail and cower in fear
          • Can only occur once per round
        • Broken Will (2 rounds)
          • Reduces damage done on next attack
    • Action 3 : Destabilizer
      • Animation : Throw Gizmo
      • Targets One Enemy
      • Type: Ranged, Tech
      • Special Properties
        • Power Drain : 20%
          • Requires at or above Power Level: 20%
          • Consumes 20% of current Power Level
      • One Enemy
        • Disadvantage
          • Creates a negative effect according to the class and beneficial buffs of the target
        • Hobbled (1 round)
          • Attacks cannot be Stealthy
        • Staggered (3 rounds)
          • Cannot dodge most attacks
      • All Allies
        • Toe-to-Toe (2 rounds(
          • Next melee attack deals extra damage
    • Action 4 : Rally Beacon
      • Targets All Allies
      • 1 Round Cooldown
      • Type: Buff, Heal, Tech
      • Special Properties
        • Quick Action
          • Grants an immediate free turn after using
          • Does not trigger follow-up attacks
          • Can only use 1 Quick Action each round
        • Power Drain : 20%
          • Requires at or above Power Level: 20%
          • Consumes 20% of current Power Level
      • All Allies
        • Rising Up
          • Has a chance to gain Focused, Fortified, Agile, or Strengthened
        • Recuperation (2 rounds)
          • Restoring stamina every turn
        • Regeneration (2 rounds)
          • Restoring health every turn
        • Heal
          • Restore some health
        • Shield (1 rounds)
          • Shield effect absorbs incoming damage

Generalist

  • Flight Suit Passive
    • Support System
      • Heals allies when entering Mech Armor
      • Applies Morale Boost to all allies when entering Mech Armor
  • Mech Armor Passive:
  • Mech Armor Actions
    • Action 1 : Light Beam
      • Animation : White Beam
      • Targets One Enemy
      • Ranged, Energy, Tech
      • Special Properties
        • Power Drain : 20%
          • Requires at or above Power Level: 20%
          • Consumes 20% of current Power Level
      • One Enemy
      • All Allies
        • Epiphany (2 rounds)
          • The next attack is guaranteed to be a critical hit
    • Action 2 : Abolishing Blast
      • Animation : Lightning Crackle
      • Targets All Enemies
      • 3 Round Cooldown
      • Type: Debuff, Tech
      • Special Properties
        • Power Drain : 10%
          • Requires at or above Power Level: 10%
          • Consumes 10% of current Power Level
      • All Enemies
        • Purged (2 rounds)
          • Removes effects from Class bonuses
          • Prevents this character from gaining Class benefits
          • Deals damage when removed by status removal effects
        • Slowed (3 rounds)
          • Evasion reduced by 25%
        • Dizzy (3 rounds)
          • Accuracy reduce by 25%
        • Exposed (3 rounds)
          • Defense reduced by 25%
        • Weakened (3 rounds)
          • Attack reduced by 25%
    • Action 3 : Plague Safeguard
    • Action 4: Invigorating Charge
      • Targets All Allies
      • 3 Round Cooldown
      • Special Properties
        • Power Drain : 10%
          • Requires at or above Power Level: 10%
          • Consumes 10% of current Power Level
      • All Allies

NEW EMPOWERED ISOTOPE-8Edit

The Store now has new E-Iso's designed for each class.

Generalist

Tactician

  • Big Boss
    • Attacking when Exhausted Options does extra damage
    • Buff actions that are not Quick Actions may be a Quick Action once per round
  • Solid Defense
    • Starts Combat with a shield that absorbs damage
    • Attacks & Recharge reapplies the patchwork shield that regenerates Health and Stamina
  • Crowd Control
    • Ranged Attacks have a higher chance to critically hit
    • All attacks have a small chance to stun
  • Bag of Tricks
    • Buff abilities restore some health
    • Gains Grit when attacking or attacked
  • Non-Stop Action

Blaster

  • Master Blaster
    • Range attacks increase Attack & Defense
    • Stacks to 10
  • Destructive Means
    • Single Target attacks have a chance to do splash damage
    • Has a chance to make your next action unable to be interrupted
  • Plan B
    • Recharge restores some Health and adds a shield that absorbs damage and greatly increases Attack (25%?)
  • Tough 'Nuff
    • Taking reduced damage from enemy attacks
    • Prevents Extra Damage from Attacks that Exploit status effects
  • Mystic Defense
    • Single Target Attacks now gain Power Draining Shield (Takes reduced damage while the shield is up)
    • Chance to summon Elite Eyebite when attacked applies Doom

Bruiser

Scrapper

Infiltrator

  • Dim Reflection
    • Starts combat with Mirror Image
    • Take reduced damage from counter attacks and follow-up attacks
  • Countermeasures
    • Take reduced damage from single target and area attacks
    • Chance to interrupt and Pre-Emptive Counter Single Target and Area attacks
  • Shadow Walker
    • All attacks are now magical and apply Bane
    • Applies Dark Forces to enemies who attack with a melee attack
  • Deadly Desperation
    • All Single Target Attacks gain Desperation Attack and All-Out Attack
    • Starts Combat with Back For More
  • Lethal Comeback
    • Counter-Attacks apply Near Fatal

UndocumentedEdit

EffectsEdit

Effect BG 3 BlueEffect Icon 105
 Serpent Spider Serum
  • No longer gives immunity to Radiation attacks

HeroesEdit

Iron Man Icon 5 Iron Man

  • Iron Man-Iron Pummel Iron Pummel
    • Damage reduced by 12%
  • Iron Man-Repulsor Blast Repulsor Blast
    • Damage reduced by 8%
  • Iron Man-Penetrator Rockets Penetrator Rockets
    • Damage reduced by 4%
  • Iron Man-Rocket Barrage Rocket Barrage
    • Damage reduced by 20%
  • Iron Man-Iron Smash Iron Smash
    • Damage reduced by 25%

UniformsEdit

  • Cost changes:
Uniform Type Old Cost New Cost
DermoSteel Jumpsuits 4 Gold icon 2 Gold icon
BetaCloth TechSuits 6 Gold icon 3 Gold icon
SpecOp Impact Suits 8 Gold icon 4 Gold icon
S.Tech Alpha Armors 10 Gold icon 5 Gold icon
Commander Trenches 12 Gold icon 6 Gold icon
Power Armors 20 Gold icon 10 Gold icon
Aegis Armors 24 Gold icon 12 Gold icon
Empowered Armors 30 Gold icon 15 Gold icon
Safeguard Suits 44 Gold icon 22 Gold icon
128 Gold icon 64 Gold icon
  • Sell value changes:
Uniform Type Old Sell Value New Sell Value
DermoSteel Jumpsuits 50 Silver-icon 25 Silver-icon
BetaCloth TechSuits 75 Silver-icon 37 Silver-icon
SpecOp Impact Suits 100 Silver-icon 50 Silver-icon
S.Tech Alpha Armors 125 Silver-icon 62 Silver-icon
Commander Trenches 150 Silver-icon 75 Silver-icon

External LinksEdit


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