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SEASON 2 CHAPTER 11: RISE OF THE SERPENTEdit

Following the destruction of the Black Vortex (Spec Op 35), Odin has sealed Midgard with a barrier, preventing unwanted visitors from arriving and leaving. While Odin's motives remain a mystery, S.H.I.E.L.D. is not willing to test the All-Father's barrier, fearful of possible repercussions. The same cannot be said for everyone though, as many powerful foes, now trapped on a dangerous world filled with Incursions and the Worthy, go to great lengths to make their escape.

MASTERY REWARDSEdit

  • Task Mastery: 10 Gold
  • Deploy Mastery: 5,000 Silver
  • Incursion Mastery: 5 Gold
  • Heroic Battle Mastery: 5 Gold
  • Challenge Mode Mastery: Golden Sextant
  • Epic Boss Mastery: 10x Command Points
  • Complete All Chapter Masteries: Mokk and Greithoth uniforms

DETAILSEdit

CHALLENGE MODE REWARD: Golden SextantEdit

  • Targets All Allies
  • Type: Buff
  • 3 Round Cooldown
    • Special Properties
      • Quick Action
        • Grants an immediate free turn after using
        • Does not trigger follow-up attacks
        • Can only use 1 Quick Action each round
      • Combat Expertise (1 round)
        • Counter-attacks when attacked by any attack
      • Follow-Up (1 round)
        • Single-target attacks grant a follow-up attack
        • Does not stack with the Scrapper class bonus
      • Golden Guidance (1 round)
        • All attacks gain True Strike, Boon Buster, & Mighty Means

REWARD UNIFORM: Mokk, Breaker of Faith (Black Knight)Edit

Upon touching the hammer of the Worthy, Black Knight was corrupted by the power of the Serpent and became Mokk, Breaker of Faith.

  • Class: Bruiser & Tactician
    • Passives
      • Worthy
        • Immune to Burning, Chilled, Poisoned, Radiation, and Fear
      • Breaker of Faith
        • Grants all allies Magic Warding
        • Chance to parry and absorb an attack then perform a counter-attack
      • Blood Oath
        • Chance to perform a follow-up attack when an ally attacks a Bleeding target
        • Chance to counter when a Bleeding enemy attacks an ally
  • ACTION 1: HAMMER OF MOKK
  • Unlocked at Level 1
  • Targets One Enemy
  • Type: Melee
    • Special Properties
      • Ignore Defense
        • Damage ignores enemy's Defense stat
        • Attacks penetrate Shield statuses
    • One Enemy
      • Pain (3 rounds)
        • Increases damage taken by 15%
        • This effect stacks up to 5 times
      • Internal Bleeding (3 rounds)
        • Taking damage every round or after performing hostile actions
        • Cannot be removed
        • Counts as and stacks with Bleeding
  • ACTION 2: DESECRATION
  • Unlocked at Level 2
  • Targets All Enemies
  • Type: Ranged
    • Special Properties
    • All Enemies
      • Desecrated (2 rounds)
        • Removes and prevents resurrection effects while active
        • Prevents most healing while active
        • Removes a large amount of current health when removed by duration or removal effects
  • ACTION 3: HAMMER AND SHIELD
  • Unlocked at Level 6
  • Targets One Enemy
  • 3 Round Cooldown
  • Type: Melee
    • Special Properties
  • ACTION 3A: SHIELD BASH
  • Targets One Enemy
  • 3 round cooldown
  • Type: Melee
    • Special Properties
    • All Allies
      • Treacherous Tactics (2 rounds)
        • Melee attacks apply Internal Bleeding
        • Melee attacks gain Hemorrhaging Attack
        • Taking reduced damage from all attacks
  • ACTION 3B: WORTHY WARHAMMER
  • Targets One Enemy
  • 3 round cooldown
  • Type: Melee
    • Special Properties
    • One Enemy
      • Damnation (1 round)
        • Causes Desecrated to trigger immediately
        • Prevents Desecrated from being applied
  • ACTION 4: NIGHTMARE
  • Unlocked at Level 9
  • Targets All Enemies
  • 2 round cooldown
  • Type: Melee, Summon
    • Special Properties
    • All Enemies
      • Cower (2 rounds)
        • 20% chance for attacks to fail and cower in fear
        • Can only occur once per round
      • Intimidated (2 rounds)
        • Reduces Attack, Accuracy, and Evasion
      • Cornered (1 round)
        • Removes and prevents Protect effects
      • Soulfire (2 rounds)
        • Taking Magic damage every turn
        • Removes beneficial statuses when applied
        • Counts as Burning for actions that affect Burning targets

REWARD UNIFORM: Greithoth, Breaker of Wills (Ghost Rider)Edit

Upon touching the hammer of the Worthy, Ghost Rider was corrupted by the power of the Serpent and became Greithoth, Breaker of Wills.

  • Class: Scrapper & Blaster
    • Passives
      • Worthy
        • Immune to Burning, Chilled, Poisoned, Radiation, and Fear
      • Breaker of Wills
        • Chance to preemptively counter with Cower and Agony
        • Halves damage from non-Hallowed attacks
      • Eye of the Serpent
        • Preemptively counter enemy attacks with Sin
        • 50% chance to survive being KO'ed from an attack
  • ACTION 1: CHAINS OF GREITHOTH
    • Unlocked at Level 1
    • Targets One Enemy
    • Type: Melee, Fire, Shadow
      • One Enemy
        • Dark Forces
          • Chance to cause a harmful Dark effect, including Apprehension, Bane, Dark Void, Doom, Falter, Sin and Shadowgraft
        • Malignant Poison (1 round)
          • Evolved form of Poisoned
          • Prevents healing while active
          • Chance to spread to nearby allies
        • Sin
          • Reduces Defense
  • ACTION 2: ARE YOU WORTHY?
  • ACTION 3: HAMMER AND SHIELD
    • Unlocked at Level 6
    • Targets One Enemy
    • 3 Round Cooldown
    • Type: Fire, Melee
      • One Enemy
        • Melt Armor (2 rounds)
          • All attacks against this target ignore the defense stat
        • Weak Point (2 rounds)
          • The next attack against this target is guaranteed to hit and crit
      • All Enemies
        • Soulfire (2 rounds)
          • Taking Magic damage every turn
          • Removes beneficial statuses when applied
          • Counts as Burning for actions that affect Burning targets
        • Pyrophoric (3 rounds)
          • Nearby fire and explosive attacks may chain to this target, causing extra damage
        • Intimidated (2 rounds)
          • Reduces Attack, Accuracy, and Evasion
  • ACTION 4: WILL BREAKER
    • Unlocked at Level 9
    • Targets All Enemies
    • 1 round cooldown
    • Type: Ranged
      • Special Properties
        • Quick Action
          • Grants an immediate free turn after using
          • Does not trigger follow-up attacks
          • Can only use 1 Quick Action each round
      • All Enemies
        • Broken Will (2 rounds)
          • Reduces damage done on next attack
      • Self
        • Spirit of Greithoth
          • Gains Greithoth's Glory equal to the number of Sin effects on all enemies
          • Increases Attack and Defense

UPDATESEdit

PRICE REDUCTION: 2nd Training BayEdit

  • The price of the second Training Bay has been permanently reduced to 25 gold.

UndocumentedEdit

  • Acorn Power
    • Updated description from 'Attack' to 'attack'
  • Man-Ape
    • Changed ability name from 'Vibranium Spies' to 'Vibranium Spikes'

External LinksEdit


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