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Effects[]
Always Active
- Disoriented is removed with another Set piece
- For each additional set piece equipped:
- Increase the chance of Resounding Shot
Special Properties
- Power is set by Agent level when acquired
- Chance to apply Disoriented to opponents team
- Chance to pre-emptively attack an enemy
One Enemy
Disoriented (1 round)
- Single-target attacks have a chance of hitting allies
- Removed after attacking an ally
Self
Disoriented (1 round)
- Single-target attacks have a chance of hitting allies
- Removed after attacking an ally
Other Versions[]
Icon | Name |
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Metaphysical Rifle Similar-Looking Gear |
Patch Notes[]
January 6, 2015
- Undocumented Change
- Changed PVP bonuses
- From: +6638 OFF, +3319 DEF
- To: +10953 OFF, +5476 DEF
- Changed PVP bonuses
v · eEquipment |
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Gear • Supplies • Uniforms • Isotope-8 • Key Items • Limited Edition Items |
• • |
Due to the stats having a difference between players depending on their Agent's Level and Equipment, Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats. Editors must refrain from changing the stats if this is not their Agent setup. For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear. | |