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Amazing Spider-Woman Icon 1 Amazing Spider-Woman Articles and Topics:


Blastericon  Amazing Spider-Woman
Amazing Spider-Woman
Base Stats
Health: Bar01 Bar01 Bar01 Bar02 Bar02   7153
Stamina: Bar01 Bar01 Bar01 Bar02 Bar02   7153
Attack: Bar01 Bar01 Bar02 Bar02 Bar02   1288
Defense: Bar01 Bar01 Bar01 Bar02 Bar02   1431
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar01   1717
Evasion: Bar01 Bar01 Bar01 Bar02 Bar02   1431
Effects:
Cost and Requirements:
Gender: Agent Female Gender Female
Carries Metal? No
Organization/s:

Way of the Spider Large Spider-Army

Bio:
In an alternate reality, Peter Parker married Mary Jane Watson and had a daughter, May "Mayday" Parker. Inheriting her father's powers, Mayday donned Ben Reilly's old costume in order to confront the new Green Goblin. Against her parents' initial misgiving, she continued being a superhero. After her father's death at the hand of the Inheritors, May rechristened herself the Amazing Spider-Woman, continuing on with the tradition that with great power comes great responsibility.
Amazing Spider-Woman-Web Slingshot Web Slingshot Amazing Spider-Woman-Impact Webbing Impact Webbing Level 2
Stamina Cost: 10% Stamina Cost: 12%
Target: One Enemy Target: One Enemy
Total Damage: 544 - 707 Total Damage: 465 - 696
Cooldown: n/a Cooldown: 2 rounds
# of Hits: 1 # of Hits: 3
Hit/Critical: 94% / 28% Hit/Critical: 96% / 22%
Type: Melee Unarmed Type: Ranged

One Enemy

Incapacitation (3 rounds) - Chance to lose a turn; Counts as Stun for actions that affect those targetsIncapacitation (3 rounds) - Chance to lose a turn; Counts as Stun for actions that affect those targets
 Incapacitation (2 rounds)
Disoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an allyDisoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an ally
 Disoriented (1 round)

Self

Magnetic Velocity - For Each Stack; Gain a damage boost; Chance to gain an extra turnMagnetic Velocity - For Each Stack; Gain a damage boost; Chance to gain an extra turn
 Magnetic Velocity

Special Properties

Impact Webbing - Has a chance to Apply Webbed to all enemiesImpact Webbing - Has a chance to Apply Webbed to all enemies
 Impact Webbing

One Enemy

Webbed (2 rounds) - Reduces Evasion; Attacks do 20% less damage and cannot crit; A second application of Webbed applies Tangled Web; A third application of Webbed applies in Binding WebWebbed (2 rounds) - Reduces Evasion; Attacks do 20% less damage and cannot crit; A second application of Webbed applies Tangled Web; A third application of Webbed applies in Binding Web
 Webbed x2 (2 rounds)

Self

Magnetic Velocity - For Each Stack; Gain a damage boost; Chance to gain an extra turnMagnetic Velocity - For Each Stack; Gain a damage boost; Chance to gain an extra turn
 Magnetic Velocity
Amazing Spider-Woman-Magnetic Maneuver Magnetic Maneuver Level 6 Amazing Spider-Woman-Repelled Uppercut Repelled Uppercut Level 9
Stamina Cost: 14% Stamina Cost: 20%
Target: All Enemies Target: One Enemy
Total Damage: 195 - 350 Total Damage: 738 - 1035
Cooldown: 2 Rounds Cooldown: 1 Round
# of Hits: 1 # of Hits: 3
Hit/Critical: 100% / 17% Hit/Critical: 94% / 22%
Type: Ranged Type: Melee Unarmed

Special Properties

Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Quick Action
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
 Stealthy

All Enemies

Magnetized (2 rounds) - Attacks from this character can't crit; Can't dodge attacksMagnetized (2 rounds) - Attacks from this character can't crit; Can't dodge attacks
 Magnetized (3 rounds)
Grounded (2 rounds) - Flying characters are no longer immune to Ground attacks; Ignores most evasion effects; Ground attacks are guaranteed to be critical hitsGrounded (2 rounds) - Flying characters are no longer immune to Ground attacks; Ignores most evasion effects; Ground attacks are guaranteed to be critical hits
 Grounded (2 rounds)

Self

Magnetic Velocity - For Each Stack; Gain a damage boost; Chance to gain an extra turnMagnetic Velocity - For Each Stack; Gain a damage boost; Chance to gain an extra turn
 Magnetic Velocity

Special Properties

Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits
Exploit Webbing - Deals extra damage against webbed targetsExploit Webbing - Deals extra damage against webbed targets
 Exploit Webbing
Exploits Magnetism - Deals extra damage against Magnetized targetsExploits Magnetism - Deals extra damage against Magnetized targets
 Exploits Magnetism

Self

Magnetic Velocity - For Each Stack; Gain a damage boost; Chance to gain an extra turnMagnetic Velocity - For Each Stack; Gain a damage boost; Chance to gain an extra turn
 Magnetic Velocity


For information regarding Heroes' Leveling costs and requirements, refer to this page.
Information above may only be accurate to the Facebook Version.
Actions, Effects, and Stats may or may not differ from the Mobile Version as majority of the Heroes are still on their older Patch versions. Stats are based on Agent level 2. Action Stats are based on a hero without Iso-8, Empowered Iso-8, and Augmented Iso-8 socketed. Total Damage/Healing is based on Agent Level 300.
Please do not change the data into the Mobile Version with the exception of adding the Mobile Version's Cost and Requirements.
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