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A-Bomb Icon 1 A-Bomb Articles and Topics:

Infiltratoricon  Modern A-Bomb
A-Bomb
Base Stats
Health: Bar01 Bar01 Bar01 Bar01 Bar02   7868
Stamina: Bar01 Bar01 Bar02 Bar02 Bar02   6438
Attack: Bar01 Bar01 Bar01 Bar01 Bar02   1574
Defense: Bar01 Bar01 Bar01 Bar02 Bar02   1431
Accuracy: Bar01 Bar01 Bar01 Bar02 Bar02   1431
Evasion: Bar01 Bar02 Bar02 Bar02 Bar02   1144
Effects:
Cost and Requirements:
Gender: Agent Male Gender Male
Organization/s:

Avengers Avengers

Bio:
Always a rebellious youth, Rick Jones accepted a dare to enter an abandoned testing ground for atomic bombs. Little did he know the area would be the testing ground for Bruce Banner's new gamma bomb. Saved from the explosion by Bruce Banner, who would turn into the Hulk as a result, Rick followed Banner as a trusted assistant and friend, even able to calm his alter-ego while he was enraged. Rick also served as the sidekick to Captain America and would later trade places with Captain Marvel and Mar-vell's son, Genis-vell. Recently, Rick was abducted by the Leader and M.O.D.O.K., who used the Abomination's DNA to transform him into A-Bomb.
A-Bomb-Let's Rock! Let's Rock! A-Bomb-Chameleon Punch Chameleon Punch Level 2
Stamina Cost: 11% Stamina Cost: 22%
Target: One Enemy Target: One Enemy
Total Damage: 466 - 697 Total Damage: 1420 - 1989
Cooldown: n/a Cooldown: 2 Rounds
# of Hits: 1 # of Hits: 1
Hit/Critical: 74% / 6% Hit/Critical: 88% / 11%
Type: Ranged Type: Melee Unarmed

Special Properties

Out of Sight - Attack does not remove CamouflageOut of Sight - Attack does not remove Camouflage
 Out of Sight

One Enemy

Pain Train - Causes Pain. Applies Exposed to targets with Pain. Applies Wide-Open to targets with Exposed.Pain Train - Causes Pain. Applies Exposed to targets with Pain. Applies Wide-Open to targets with Exposed.
 Pain Train
Flanked (1 round) - Single-target attacks against this target grant a follow-up attackFlanked (1 round) - Single-target attacks against this target grant a follow-up attack
 Flanked (1 round)

Special Properties

Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
 Stealthy
Out of Sight - Attack does not remove CamouflageOut of Sight - Attack does not remove Camouflage
 Out of Sight

One Enemy

Rattled - Taking extra damage from counter and follow-up attacksRattled - Taking extra damage from counter and follow-up attacks
 Rattled (2 rounds)

Self

Camouflage - 50% chance to Evade attacks; Attacks Gain Guaranteed Hit and Crit; Attacks gain Stealthy and Exploit Opportunity; Removed after attackingCamouflage - 50% chance to Evade attacks; Attacks Gain Guaranteed Hit and Crit; Attacks gain Stealthy and Exploit Opportunity; Removed after attacking
 Camouflage
A-Bomb-Ready To Rumble Ready To Rumble Level 6 A-Bomb-20 Mile Crash 20 Mile Crash Level 9
Stamina Cost: 33% Stamina Cost: 11%
Target: One Enemy Target: All Enemies
Total Damage: 1473 - 1770 Total Damage: 515 - 670
Cooldown: n/a Cooldown: n/a
# of Hits: 3 # of Hits: 1
Hit/Critical: 88% / 35% Hit/Critical: 100%
Type: Unarmed Melee Type: Melee

Special Properties

Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits
Desperation Attack - The lower this character's Health, the more damage this attack doesDesperation Attack - The lower this character's Health, the more damage this attack does
 Desperation Attack
Exploits Shields - Bypasses and deals extra damage against targets that are protected by ShieldsExploits Shields - Bypasses and deals extra damage against targets that are protected by Shields
 Exploits Shields

Special Properties

Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit
 Catastrophic

All Enemies

Off-balance (1 round) - Removes and prevents Counter-Attack effectsOff-balance (1 round) - Removes and prevents Counter-Attack effects
 Off-balance (1 round)
Cornered (1 round) - Removes and prevents Protect effects (4 Cosmic Energy)Cornered (1 round) - Removes and prevents Protect effects (4 Cosmic Energy)
 Cornered (1 round)
Exhausted (1 round) - Cannot take extra turns; Quick Actions become normal actionsExhausted (1 round) - Cannot take extra turns; Quick Actions become normal actions
 Exhausted (1 round)


For information regarding Heroes' Leveling costs and requirements, refer to this page.
Information above may only be accurate to the Facebook Version.
Actions, Effects, and Stats may or may not differ from the Mobile Version as majority of the Heroes are still on their older Patch versions. Stats are based on Agent level 2. Action Stats are based on a hero without Iso-8, Empowered Iso-8, and Augmented Iso-8 socketed. Total Damage/Healing is based on Agent Level 300.
Please do not change the data into the Mobile Version with the exception of adding the Mobile Version's Cost and Requirements.


Character-Restricted Empowered ISO-8[]

  • Provoking Empowered Iso-8

Character-Restricted Augmented ISO-8[]

  • None

Patch History[]

Team-Up Bonuses[]

For a complete list of A-Bomb's Team-Up Bonuses, see A-Bomb/Team-Up Bonuses.

A-Bomb has the following Team-Up Bonuses:

  • Abominable: A-Bomb and Red Hulk
  • Armor Up: Heroes with Armor for skin
  • Assemble!: Any pair of core Avengers members
  • Buck The Trend: A-Bomb was Captain America's side kick Bucky
  • Cancer Awareness: Heroes who have cancer
  • Crowded: Heroes who have more than one personality at one point
  • Little Buddy: A-Bomb and Hulk
  • Orphanage: Orphaned Heroes
  • Pro-Precog: Characters for Precognitive Justice
  • Trusty Sidekick: Characters that have been side-kicks.


Gallery[]

For all Images, Artwork, and Icons (Original and Alternate Uniform versions), see A-Bomb/Gallery.


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